Mark Johnson’s Game Design Portfolio
A showcase of Castlemania
And my Contributions to the project
My Role
I was mainly in charge of enemy design and balance on this project. Which meant that I was task with scripting basic enemies as well as creating engaging boss enemies for the player to fight at the end of levels. I also created the gameplay trailer for the game.
Basic Enemies
I create basic enemies that followed a set path, take damage and deal damage when in contact with the player.
Boss Enemies and Enemy AI
I also created boss enemies that we placed and the final section of two levels within our game. They each had their own abilities, animations and mechanics that I designed and scripted. We extensively tested and balanced them according to feedback received from professors and peers.